Youth STEAM

 

HML is proud to offer a wide variety of STEAM programs for youth.

We aim to give every child in our community the opportunity to explore big ideas and new technology. Our STEAM programs are designed not just to teach kids coding or engineering, but also to give them space to fail and get back up again, to experiment and discover without worrying about a grade, and to make friends along the way.

What is STEAM?

STEAM is an acronym for Science, Technology, Engineering, Arts, and Math. STEAM education doesn’t just focus on one letter of the acronym at a time but instead integrates them together. STEAM learning emphasizes hands-on activities, discovery, creativity, critical thinking, and problem-solving.

The main difference between STEM and STEAM is STEM explicitly focuses on scientific concepts. STEAM investigates the same concepts, but does this through inquiry and problem-based learning methods used in the creative process.

Explainer: what’s the difference between STEM and STEAM?

Summer 2020 STEAM Programs

Online Camps

Online Minecraft Camp (8 – 12 Yrs)
Registration begins June 22nd on Eventbrite
Sat. July 11, 2020 – August 22, 2020, 10:00 – 11:30am
This seven week camp will use Minecraft’s educational potential to provide a fun and immersive learning experience. Please note that you must own your own copy of Minecraft: Java Edition to join.

Online Coding Camp (Grades 6 – 9)
Register here
Weds. July 1, 2020 – Aug. 19, 2020, 2:00 – 3:30pm
At this eight-week virtual camp, kids will learn a real programming language by playing through puzzles! Kids will be able to work independently throughout the week and also meet once a week with the rest of the campers and their coding coach to enjoy learning together.

STEAM @ Home

You could win three boxes just like this!

Earn points by reading or by completing STEAM missions. Complete the right missions and get enough points, and you’ll be entered into raffles for some amazing prizes!

Five lucky kids will win a Snap Circuits Jr. kit, with everything you’ll need to do over 100 awesome electronics projects at home. And one lucky kid who earns 1,000 points will win a 3 month subscription to a KiwiCo Tinker Crate or Kiwi Crate, full of fun at-home STEAM activities!

Watch a video of Bridget doing one of our STEAM @ Home challenges here.
Sign up and get started any time by going to bit.ly/hmlr2.
You have until June 15th August 21st to earn those points. We’ve extended STEAM @ Home to last all summer long – so get STEAMing!

Need inspiration? See what library staff did to master the paper airplane!

Other Summer STEAM

Skype With a Scientist (Families with children ages 8+)
Register here
July 16th, 3:00 pm
Join us for a virtual kid-led Q&A with a real working scientist! We’ll be visited by Cole Imperi, thanatologist, to talk about all the deadly plants in fairy tales and folklore and to answer all of your death questions.

STEAM Ahead To Go (Best for 6 – 14 yrs, but other ages welcome)
First come, first served
4 Mondays: July 6th, July 20th, August 3rd, August 17th
On four Mondays this summer, we’ll put out STEAM Ahead To Go bags at the library with a hands-on STEAM activity inside. Just drop in any time to grab a bag! Later in the week, Bridget will guide you through the activity in a video or a video chat.

For all of the summer fun kids can get up to with HML, be sure to check out the youth programs page.

STEAM Club

3D printed lamps designed by STEAM Club participants

This weekly program gives kids an opportunity to work on a high-tech project from start to finish. Working with an instructor, kids set the pace and make the big creative decisions. They do the designing, the wiring (including the soldering!), the coding, and anything else their project requires.

In past Club sessions, we’ve built a Raspberry Pi-powered weather station and a microcontroller-powered art lamp.

STEAM Club is for kids in grades 6 through 9 and is offered every spring and fall programming season. Registration is required.

STEAM Ahead

STEAM Ahead participants made plastic bottle terrariums to learn about the water cycle.

Our STEAM Ahead series offers one-off programs for kids to get familiar with new technologies or concepts. Every STEAM Ahead involves a hands-on activity. It might be an experiment, an engineering challenge, or making something cool to take home.

Previous STEAM Ahead events have included dissecting owl pellets, building a device that would lift a weight using only wind power, and the ever popular Tear Down Night, where kids get to take apart old and obsolete electronics to discover what’s inside.

STEAM Ahead is for kids ages 8 through 12. During every programming season, you can expect to see one or two STEAM Ahead events every month. Registration is required.

Minecraft Club

The entryway a Minecraft Club member built for the zoo the club built

Minecraft Club, our longest running STEAM program, harnesses the power of this popular computer game to foster learning. Kids in this weekly club have done things like:

  • Learn about Mendelian genetics, including phenotypes, genotypes, and incomplete dominance, using Minecraft sheep or pandas
  • Research constellations and build scale replicas of them
  • Practice their circuitry skills using redstone to play a simple song in Minecraft

Minecraft Club is for kids ages 8 through 12. We offer Minecraft Club every spring and fall programming season, and we offer Minecraft Camp every summer. Registration is required.

Summer Camps and Special Events

2019 STEAM Camp & Girls Code Camp

Every summer, the library offers two four-day camps for STEAM enthusiasts: STEAM Camp and Girls Code Camp.

At STEAM Camp, kids get to work together on STEAM challenges. Depending on the summer, it might be trying to code a human robot to make a peanut butter and jelly sandwich, or it might be to build a cardboard “lunar lander.”

At Girls Code Camp, girls get to try their hand at all kinds of different coding activities and languages. At the end of their camp, girls complete a small electronics project that they get to take home, like an LED bracelet that lights up in a wave pattern. This program, led by a female instructor, is designed to help keep girls interested in STEAM and coding at the critical age where they’re most likely to lose interest.

Throughout the year, we also offer special events when we are able. One popular event is our LEGO Robotics Camp, usually offered during students’ February break. The library hosts Dr. Howard Lichtman of Hartwick college and some of his students to run a two-day workshop all about coding LEGO robots.

STEAM Camp and Girls Code Camp are for kids in grades 6 through 8. Ages for special events may vary according to the event. As always, registration is required.